Declaring Events without custom delegates

It seems that just about every project I work on requires that I write classes that expose events.  Of course this isn’t surprising or new.  What has always bothered me was the fact that this tends to generate lots of custom delegates – especially if you have multiple developers working on a project.  Often, the event is simply passing a single data item, and so we end up with ugliness like this, especially when we want the delegate to be strongly typed:

delegate void StringDelegate(object o, string item);
delegate void IntDelegate(object o, int item);
delegate void BoolDelegate(object o, bool item);
delegate void StringListDelegate(object o, List<string> item);


public event StringDelegate StringEvent;
public event IntDelegate IntEvent;
public event BoolDelegate BoolEvent;
public event StringListDelegate StringListEvent;

It’s ugly, it’s a pain in the ass to maintain, and it’s just terribly redundant.

Lately I’ve started using a much simpler pattern heavily leveraging generics.  First, the only declaration outside of the event is a single type:

public class GenericEventArg<T> : EventArgs
{
   public GenericEventArg(T value)
   {
     Value = value;
   }

   public T Value { get; set; }
}

Using this, I can create a strongly-typed event to pass any form of argument like this:

public event EventHandler<GenericEventArg<MyClass>> MyClassEvent;
public event EventHandler<GenericEventArg<List<string>>> StringListEvent;
public event EventHandler<GenericEventArg<int>> IntEvent;

No custom delegate required since we use the EventHandler<> delegate for them all.

3 thoughts on “Declaring Events without custom delegates”

  1. I’ve been doing this for a long time. I created the same simple class that I constantly use. I’ve often wondered why they didn’t just build such a simple class into the framework. It seems like such obvious, low-hanging fruit.

    Like

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